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bstone wrote:Start with Nominal Ogre tasks. There is a fair bit of info about how to start. The less difficult the framework the a lot easier it will be for you to integrate it using your game engine.
bstone has a degree think of the game initial then check to discover if ogre can perform it (most likly yes).
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so my question is how you can combine ogre 3d into my very own game engine , every one of the tutorials out there only present how to include libraries to it (I'm sorry if i am lacking something)
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The flightsimulator would involve some a lot more subtle terrain answers wheras an indoor ego shooter would demand no terrain whatsoever. A RTS could possibly require no physics (wheras they are often eyecandy), but it is the Main of the racing game.
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